Test Server Wipe

Just Survive Test Update

For the EU:

  • EU1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")
  • EU2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")
  • EU3 - BWC, PVE, Zombie Population High ("PVE")
  • EU4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")
  • EU5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")
  • EU6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")
  • EU7 - Z1, PVP, Medium Zombie Population ("PVP")
  • EU8 - BWC, PVP, High Zombie Population ("PVP")

And for US:

  • US1 - Z1, PVP, No Base Raids, High Zombie Population ("PvPvE")
  • US2 - Z1, PVE, Scarce Items, High Zombie Population ("PVE Survival")
  • US3 - BWC, PVE, Zombie Population High ("PVE")
  • US4 - Z1, PVP, Scarce Items, High Zombie Population ("PVP Survival")
  • US5 - Z1, PVP, Low Zombie Population, No Build Restrictions around POIs ("PVP Sandbox")
  • US6 - Z1, PVP, No Group / Clan / Permissions Support ("PVP Solo")
  • US7 - Z1, PVP, Medium Zombie Population ("PVP")
  • US8 - BWC, PVP, High Zombie Population ("PVP")

Note - The server browser currently cuts off these descriptions on JS Test

This update includes the following changes:

  • Doors, Gates, and Shutters now count towards the architecture limit
  • Lowered Architecture limit per foundation from 500 to 450
  • Players can snap foundations to their clan's foundations, up to a limit of 4 foundations in one location
  • Players can only build a single foundation per server
  • Deleting your character no longer abandons your foundation
  • Container Storage Capacity increased 4x
  • Crop limits reduced to 25% of previous limit
  • Crops now provide 4x the amount of items when harvested
  • Base placement limits between foundations increased
  • Shacks now ignore these limits and can be placed much closer to bases (allowing for easier shack placement than before)
  • Weapon performance updates - projectile speeds lowered and damage tuned for all weapons
  • All lootbags now have a 15 minute lifetime before despawning (previously vehicle and container lootbags lasted for a shorter time period)
  • Combined specific meats into generic "Meat", reduced meat recipes down to a single steak, sandwich, and stew
  • Combined berries into a single "Blackberry"
  • Steak/Sandwich/Stew provide "Well Fed" buff which lowers stamina burn
  • Removed recipes for Jerkys, Juices, Pies, Saline, Dull Shiv, Wood Club, Makeshift Satchel
  • Dirty Water can now be purified directly, rather than having an intermediate "Water" recipe
  • Gators can now be salvaged into Plastic
  • Work Boots can now be salvaged into Leather
  • Conveys can now be salvaged into Composite Fabric
  • Zeds can now be salvaged into Cloth and Plastic
  • Reduced Gator spawns
  • Removed Syringe spawns from BWC
  • Removed 4 types of Sleepers (Charcoal Sleeper remains)
  • Removed 4 types of Military Backpack (Three Camouflage variants remain)
  • Removed Saline spawns (This removes Saline from the game entirely)
  • Removed All-In-One-Cold-Medicine spawns
  • Removed Aspirin spawns
  • Removed Lighter spawns
  • Removed Water spawns (This removes "Water" from the game entirely - Dirty Water and Purified Water remain)
  • Removed Wooden Arrow spawns (can still be crafted)
  • Removed Molotov Cocktail spawns (can still be crafted)
  • Removed Makeshift Blankets spawns (can still be crafted)
  • Removed Makeshift Bow spawns (can still be crafted)
  • Removed Makeshift Hatchet spawns (can still be crafted)
  • Removed Framed Backpack spawns (can still be crafted)
  • Removed Makeshift Satchel spawns (This removes "Makeshift Satchel" from the game entirely)
  • Removed Canvas Bandana spawns (can still be crafted)
  • Added Fire Trap spawns
  • Added Flash Trap spawns
  • Added Gas Trap spawns
  • Added Shock Trap spawns
  • Added Snare Trap spawns
  • Completely new AI system, optimized for performance
  • AI behaviors for all zombie and wildlife types have been rebuilt from the ground up for smarter and more efficient behavior
  • Rebuilt zombie spawning system - spawns are now more location-centric rather than spawning directly off of active player heatmaps
  • Reduced zombie and wildlife teleporting and other erratic behavior
  • Loot zombies return - after time, a player's lootbag will become attached to a zombie - keep an eye out for well-equipped zombies!
  • Significant server-side performance updates - internal testing shows significant (~400%) improvements on an internal clone of the live server "Atrocity"
  • Fixed an issue that was causing players to lose items on automatic server shutdown
  • Skinned items now retain their skins during a server restart
  • Fixed a vehicle exploit
  • Players can now disable shadows via lowering their game default settings or editing their useroptions.ini file

Frontiii   22. März 2018    17:59    Just Survive    0    1115

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